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 Synchro Monsters Making a Comeback?

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Huxt


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Join date : 2013-02-17
Age : 25
Location : Florida

PostSubject: Synchro Monsters Making a Comeback?   Sat Feb 23, 2013 10:05 pm

Konami announced some new Synchro support.

JOTL-JP041

Phantom Beast Plane, Concoruda 「幻獣機コンコルーダ」

WIND/Machine - Synchro Effect/7/2400/1200

Tuner + 1 or more Non-Tuner Monster

While this card is face-up on the field, Token you control cannot be destroyed by battle or card effects. If this card on the field is destroyed by your opponent and sent to the Graveyard, you can activate this effect by Releasing all Token you control. Select 1 Level 4 or lower "Phantom Beast Plane" Monster in your Graveyard and Special Summon it.

JOTL-JP041 Phantom Beast Plane, Concoruda



JOTL-JP043

Mist Bird Clausolas 「霞鳥クラウソラス」

WIND/Bird - Synchro - Effect/3/0/2300

Tuner + 1 or more Non-Tuner Monster

Once per turn, you can activate this effect by selecting 1 face-up Monster your opponent controls. Until the End Phase of the turn the selected Monster's ATK becomes 0, and its effect(s) is negated.

JOTL-JP043 Mist Bird Clausolas



JOTL-JP044

Balmung, the Underworld Fighter 「魔界闘士 バルムンク」

DARK/Warrior - Synchro - Effect/4/2100/800

Tuner + 1 or more Non-Tuner Monster

When this card is destroyed by a card effect and sent to the Graveyard, you can select 1 Level 4 or lower Monster other than this card in your Graveyard and Special Summon it.

JOTL-JP044 Balmung, the Underworld Fighter



JOTL-JP045

Armades, the Keeper of Illusions 「幻層の守護者アルマデス」

LIGHT/Demon - Synchro - Effect/5/2300/1500

Tuner + 1 or more Non-Tuner Monster

If this card battles, your opponent cannot activate Magic or Trap Card or the effect(s) of Effect Monsters until the end of the Damage Step.

JOTL-JP045 Armades, the Keeper of Illusions



JOTL-JP046

Psychonductor Behemoth 「超念導体ビヒーマス」

EARTH/Psychic - Synchro - Effect/6/2400/1800

Tuner + 1 or more Non-Tuner Monster

After Damage Calculation, when this card battles with an opponent's Monster, you can remove that Monster and this card from play.

Rare

JOTL-JP046 Psychonductor Behemoth



JOTL-JP054

No. 66: Master Key Beetle 「No.66 覇鍵甲虫マスター・キー・ビートル」

DARK/Insect - Xyz - Effect/Rank 4/2500/800


Source: http://shriek.twoday.net/

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Gorz


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PostSubject: Re: Synchro Monsters Making a Comeback?   Sat Feb 23, 2013 10:14 pm

Dont forget stardust radiance dragon! Level 8- dragon
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 face-up card you control; Once this turn, it cannot be destroyed by battle or by card effects.
Same attack as Stardust dragon with a bit better effect

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Wifi UU


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PostSubject: Re: Synchro Monsters Making a Comeback?   Sat Feb 23, 2013 11:50 pm

I can't wait, this looks so exciting, I'm gonna build a deck based around these.

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cardgamesWTF


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PostSubject: Re: Synchro Monsters Making a Comeback?   Sun Feb 24, 2013 12:03 am

I think they are

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! ! Mr. SimpLe ! !


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PostSubject: Re: Synchro Monsters Making a Comeback?   Sun Feb 24, 2013 1:59 am

synchro master here baby Very Happy SYNCHRO FTW Very Happy

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atlasphoenix


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PostSubject: Re: Synchro Monsters Making a Comeback?   Sun Feb 24, 2013 9:43 am

meklords are gunna have more synchro cards to eat muhahaha
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Gorz


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PostSubject: Re: Synchro Monsters Making a Comeback?   Mon Feb 25, 2013 4:54 am

-makes a meklord deck then lol-

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cardgamesWTF


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PostSubject: Re: Synchro Monsters Making a Comeback?   Mon Feb 25, 2013 3:33 pm

meklord will always be bad Razz

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Gorz


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PostSubject: Re: Synchro Monsters Making a Comeback?   Mon Feb 25, 2013 5:26 pm

Depends what build, might make a chaos meklord deck. Abusibng Black luster soldier, and chaos envoy of the beginging along with mystic piper- lets u potentially draw 2- and can be a game changer if u have a dark in your grave and u have 2 of those monsters that i just mention..

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cardgamesWTF


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PostSubject: Re: Synchro Monsters Making a Comeback?   Mon Feb 25, 2013 10:32 pm

Gorz wrote:
Depends what build, might make a chaos meklord deck. Abusibng Black luster soldier, and chaos envoy of the beginging along with mystic piper- lets u potentially draw 2- and can be a game changer if u have a dark in your grave and u have 2 of those monsters that i just mention..

I wouldn't say putting 1 wisel in a piper deck makes it a meklord deck >_>

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Gorz


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PostSubject: Re: Synchro Monsters Making a Comeback?   Mon Feb 25, 2013 11:40 pm

lol, i mean like 3 wisels, because he is broken for a level 1. really easy to summon just need to have a card on ur side -monster- boom summon a 2500 level 1 beatstick... a dark which can be used for black luster soldier, can combo with unknown synrhcon+ wisel = formula synrhcon and so on.

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cardgamesWTF


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PostSubject: Re: Synchro Monsters Making a Comeback?   Tue Feb 26, 2013 3:28 pm

Gorz wrote:
lol, i mean like 3 wisels, because he is broken for a level 1. really easy to summon just need to have a card on ur side -monster- boom summon a 2500 level 1 beatstick... a dark which can be used for black luster soldier, can combo with unknown synrhcon+ wisel = formula synrhcon and so on.

no one would play 3 wisels and it really isn't broken... glow-up bulb would be considered broken. there many ways wisel can be stopped. wisel is a 1 of in piper at best

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Gorz


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PostSubject: Re: Synchro Monsters Making a Comeback?   Tue Feb 26, 2013 7:52 pm

would 2 be more than enough or too overkill xD

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PostSubject: Re: Synchro Monsters Making a Comeback?   Tue Feb 26, 2013 10:03 pm

Gorz wrote:
would 2 be more than enough or too overkill xD
I would only use 1

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Gorz


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PostSubject: Re: Synchro Monsters Making a Comeback?   Sun Mar 03, 2013 6:40 pm

ok then i guess ill stick to 1 then

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